Custom Enchantment List
Select a rarity to explore the enchantments available on Slayville II.
Applicability: PvP = player combat; PvE = mob combat; PvP + PvE = both configured. Utility / Passive = mining, fishing, travel, equipped buffs, or other general actions. Environment / General = damage or death triggers without a player/mob restriction in the type. Utility and environmental effects may help in either combat mode, but their types do not guarantee a combat target.
Labels describe configured activation types, not guaranteed activation: level conditions, chance, cooldowns, and server rules still apply. Hook Entity supports player or mob targets. Exact types appear below every label. Fabled enchantments are excluded.
Simple Enchantments
12 enchantments| Enchantment | Applies To | Max | Description & Applicability |
|---|---|---|---|
| Aquatic | Helmets | I | Breathe underwater. Utility / PassiveTypes: EFFECT_STATIC |
| Bone Crusher | Swords, Axes | III | Increases damage dealt to Skeletons. PvETypes: ATTACK_MOB |
| Death Punch | Swords, Axes | V | Increases damage dealt to Zombies. PvETypes: ATTACK_MOB |
| Decapitation | Swords, Axes | III | Chance to have opponents head drop on death. PvPTypes: KILL_PLAYER |
| Epicness | Swords | III | Gives particles and sound effects. PvP + PvETypes: ATTACK; ATTACK_MOB |
| Experience | Tools | V | Chance to get more experience from ores. Utility / PassiveTypes: MINING |
| Forcefield | Swords | V | Chance to push away your opponent. PvP + PvETypes: ATTACK; ATTACK_MOB |
| Glowing | Helmet | I | Gives permanent night vision. Utility / PassiveTypes: EFFECT_STATIC |
| Hasten | Tools | III | Chance to gain Haste after breaking blocks. Utility / PassiveTypes: MINING |
| Rebreather | Pickaxe | II | Chance to regain air when mining under water. Utility / PassiveTypes: MINING |
| Smelting | Pickaxes | III | Chance to smelt mined blocks. Utility / PassiveTypes: MINING |
| Strike | Swords, Bow, Crossbow, Trident | III | Chance to strike lightning at the opponent. PvP + PvETypes: ATTACK; ATTACK_MOB; SHOOT; SHOOT_MOB |
Unique Enchantments
18 enchantments| Enchantment | Applies To | Max | Description & Applicability |
|---|---|---|---|
| Berserk | Swords, Axes | V | Chance of strength and mining fatigue. PvP + PvETypes: ATTACK; ATTACK_MOB |
| Devour | Weapons | III | Chance to restore food while killing mobs. PvETypes: KILL_MOB |
| Explosive | Bow | V | Chance for arrows to explode. PvP + PvETypes: SHOOT; SHOOT_MOB |
| Explosive Demise | Leggings | VIII | Summon creepers as your guards when near death. PvP + PvETypes: DEFENSE; DEFENSE_MOB |
| Famine | Weapons | IV | A chance to give your opponent the hunger effect. PvPTypes: ATTACK |
| Featherweight | Swords, Axes | III | Chance to get a burst of haste. PvP + PvETypes: ATTACK; ATTACK_MOB |
| Frenzy | Crossbow | V | Chance for arrows to explode. PvP + PvETypes: SHOOT; SHOOT_MOB |
| Hunter | Bow, Crossbow, Trident | IV | Increases damage dealt to Passive Mobs. PvETypes: SHOOT_MOB |
| Molten | Armor | IV | Chance of setting your attacker ablaze. PvP + PvETypes: DEFENSE; DEFENSE_MOB |
| Perish | Bow, Crossbow, Trident | V | A chance to give the wither effect. PvP + PvETypes: SHOOT; SHOOT_MOB |
| Ravenous | Swords, Axes | IV | Chance to regain hunger while fighting. PvP + PvETypes: ATTACK; ATTACK_MOB |
| Reflect | Armor | V | Absorb enemy damage and reflect it back. PvP + PvETypes: DEFENSE; DEFENSE_MOB |
| Replanter | Hoes | I | Replants crops when you break them. Utility / PassiveTypes: MINING |
| Slayer | Swords, Axes | IV | Increases damage dealt to Passive Mobs. PvETypes: ATTACK_MOB |
| Soulless | Bow, Crossbow, Trident | IV | Increases damage dealt to Hostile Mobs. PvETypes: SHOOT_MOB |
| Telepathy | Tools | IV | Automatically places blocks broken by tools in your inventory. Utility / PassiveTypes: MINING |
| Virus | Bow, Crossbow, Trident | III | A chance of giving poison effect. PvP + PvETypes: SHOOT_MOB; SHOOT |
| Ward | Armor | IV | A chance to absorb enemy damage PvP + PvETypes: DEFENSE; DEFENSE_MOB |
Elite Enchantments
43 enchantments| Enchantment | Applies To | Max | Description & Applicability |
|---|---|---|---|
| Allure | Swords | III | Your attack pulls mobs towards you. PvETypes: ATTACK_MOB |
| Blind | Swords | III | A chance of causing blindness when attacking. PvPTypes: ATTACK |
| Blunt Force | Axes | IV | Chance to strike with great force. PvPTypes: ATTACK |
| Bowmaster | Bow, Crossbow, Trident | V | Multiplies damage against players who are wielding a Sword at the time they are hit. PvPTypes: SHOOT |
| Critical | Swords | III | Increase damage done with critical hit. PvP + PvETypes: ATTACK_MOB; ATTACK |
| Curse | Armor | II | Chance to give your enemy mining fatigue. PvP + PvETypes: DEFENSE; DEFENSE_MOB |
| Ender Slayer | Weapons | V | Increases damage dealt to Enderman and Ender dragons. PvETypes: ATTACK_MOB |
| Extinguish | Leggings | III | Chance to extinguish yourself when on fire. PvP + PvETypes: DEFENSE; DEFENSE_MOB; FIRE |
| Fire Hook | Fishing Rod | III | The hook is on fire. PvP + PvETypes: HOOK_ENTITY |
| Frozen | Armor | III | Can cause slowness to attacker when defending. PvP + PvETypes: DEFENSE; DEFENSE_MOB |
| Greatsword | Sword | V | Multiplies damage against players who are wielding a Bow at the time they are hit. PvPTypes: ATTACK |
| Hook | Fishing Rod | III | Get more exp from fishing. Utility / PassiveTypes: CATCH_FISH |
| Immolate | Swords, Axes | III | Increases damage dealt to Spiders. PvETypes: ATTACK_MOB |
| Impact | Trident | IV | Chance to double dealt damage. PvP + PvETypes: SHOOT; SHOOT_MOB |
| Infernal | Swords, Axes | III | Explosive fire effect. PvP + PvETypes: ATTACK; ATTACK_MOB |
| Magnet | Swords | III | Your attack pulls players towards you. PvPTypes: ATTACK |
| Marksman | Crossbow | IV | Increases damage dealt with Crossbows. PvP + PvETypes: SHOOT; SHOOT_MOB |
| Missile | Crossbow | V | Arrows turn into fireballs. PvP + PvETypes: SHOOT; SHOOT_MOB |
| Momentum | Elytra | III | Chance to gain speed boost with fireworks. Utility / PassiveTypes: RIGHT_CLICK |
| Nether Slayer | Weapons | V | Increases damage dealt to nether mobs. PvETypes: ATTACK_MOB |
| Nightwalker | Swords | III | Freeze mobs at night. PvETypes: ATTACK_MOB |
| Paralyze | Swords, Axes | IV | Gives lightning effect and a chance for slowness and slow swinging. PvP + PvETypes: ATTACK; ATTACK_MOB |
| Poison | Swords, Axes | III | A chance of giving poison effect. PvP + PvETypes: ATTACK; ATTACK_MOB |
| Poisoned | Armor | IV | Chance to give poison to your attacker. PvP + PvETypes: DEFENSE; DEFENSE_MOB; DEFENSE_PROJECTILE |
| Poisoned Hook | Fishing Rod | III | Poisons the hook. PvP + PvETypes: HOOK_ENTITY |
| Poseidon | Trident | IV | Increases damage dealt with Tridents. PvP + PvETypes: SHOOT; SHOOT_MOB |
| Reaper | Axe | IV | A chance to give your opponent the Wither and Blindness effects while dealing damage PvPTypes: ATTACK |
| Reforged | Weapons and tools | X | Protects weapons and tools durability, items will be take longer to break. PvE + UtilityTypes: ATTACK_MOB; MINING |
| Replenish | Pickaxes | III | Chance to restore food while mining. Utility / PassiveTypes: MINING |
| Rocket Escape | Boots | III | Blast off into the air at low HP. PvP + PvETypes: DEFENSE; DEFENSE_MOB |
| Shockwave | Chestplates | V | Chance to push back your attacker when your health is low. PvP + PvETypes: DEFENSE; DEFENSE_MOB |
| Smoke Bomb | Helmet | VIII | When you are near death, you will spawn a smoke bomb to distract your enemies. PvP + PvETypes: DEFENSE; DEFENSE_MOB |
| Snap | Fishing Rod | III | Pull hit entity towards you. Utility / PassiveTypes: CATCH_FISH |
| Snare | Bows | IV | Chance to slow and fatigue enemies with projectiles. PvP + PvETypes: SHOOT; SHOOT_MOB |
| Spark | Trident | III | Light opponents on fire. PvP + PvETypes: ATTACK; ATTACK_MOB; SHOOT; SHOOT_MOB |
| Springs | Boots | III | Gives jump boost. Utility / PassiveTypes: EFFECT_STATIC |
| Suspend | Swords | III | Chance to cause no knockback to mobs. PvETypes: ATTACK_MOB |
| Trickster | Armor | VIII | When hit you have a chance to teleport directly behind you opponent. PvP + PvETypes: DEFENSE; DEFENSE_MOB |
| Undead Ruse | Boots | X | When hit you have a chance to spawn zombie hordes to distract and disorient your opponents. PvP + PvETypes: DEFENSE; DEFENSE_MOB |
| Vampire | Swords | III | A chance to heal you for up to 3hp a few seconds after you strike. PvP + PvETypes: ATTACK; ATTACK_MOB |
| Vein Miner | Pickaxes | III | Mine entire vein of ores Utility / PassiveTypes: MINING |
| Voodoo | Armor | VI | Gives a chance to deal weakness. PvP + PvETypes: DEFENSE; DEFENSE_MOB |
| Wither | Armor | V | A chance to give the wither effect. PvP + PvETypes: DEFENSE; DEFENSE_MOB |
Ultimate Enchantments
54 enchantments| Enchantment | Applies To | Max | Description & Applicability |
|---|---|---|---|
| Aegis | Boots | III | Chance to gain speed when taking fall damage. Environment / GeneralTypes: FALL_DAMAGE |
| Ambit | Swords, Axes | VII | Damages mobs within a radius\nthat increases with the level of enchant. PvETypes: ATTACK_MOB |
| Angelic | Armor | V | Heals when damaged. PvP + PvETypes: DEFENSE; DEFENSE_MOB |
| Archer | Bow | IV | Increases damage dealt with bows. PvP + PvETypes: SHOOT; SHOOT_MOB |
| Arrow Break | Axe | VI | Chance for arrows to bounce off you\nwhile holding item with this enchant. PvPTypes: DEFENSE_PROJECTILE |
| Arrow Deflect | Armor | IV | Chance to prevent enemy arrow from dealing damage. PvPTypes: DEFENSE_PROJECTILE |
| Auto Reel | Fishing Rod | IV | Automatically reels in the fishing rod when it gets a bite. Utility / PassiveTypes: BITE_HOOK |
| Bleed | Axes | VI | Make your opponent bleed. PvP + PvETypes: ATTACK; ATTACK_MOB |
| Block | Swords | III | A chance to negate an attack and deal up to 4 damage back. PvP + PvETypes: DEFENSE; DEFENSE_MOB |
| Call to Allies | Goat horn | III | Call your allies to your aid if you are in danger. Utility / PassiveTypes: HORN |
| Carrot Planter | Hoes | III | Plant carrots in a 3×3 area by shift+right-clicking. Utility / PassiveTypes: RIGHT_CLICK |
| Cleave | Axes | VII | Damages players within a radius that increases with the level of enchant. PvPTypes: ATTACK |
| Confuse | Swords | IV | Chance to give nausea effect. PvPTypes: ATTACK |
| Creeper Armor | Armor | III | Chance to be immune to explosive damage, at higher levels you have a chance to heal. Environment / GeneralTypes: EXPLOSION |
| Diminish | Axes | I | Chance to give your enemy mining fatigue. PvP + PvETypes: ATTACK; ATTACK_MOB |
| Disappear | Armor | IV | Chance to become invisible when low on health. PvP + PvETypes: DEFENSE; DEFENSE_MOB |
| Disintegrate | Swords | IV | Chance to deal extra durability damage to all enemy armor with every attack. PvPTypes: ATTACK |
| Distance | Weapons | IV | Chance to distance yourself from your enemies and gain regeneration. PvPTypes: ATTACK |
| Dodge | Armor | V | Chance to dodge physical enemy, chance increases when sneaking. PvPTypes: DEFENSE |
| Endmaster | Swords | III | Double damage to mobs in End. PvETypes: ATTACK_MOB |
| Exalted | Swords | IV | A chance of removing bad potion effects. PvPTypes: ATTACK |
| Fuddle | Swords | III | Disorganize opponent's hotbar. PvPTypes: ATTACK |
| Guardians | Armor | X | A chance to spawn iron golems to assist you and watch over you. PvPTypes: DEFENSE |
| Harvest | Hoes | IX | Chance to harvest in 3×3 area. Utility / PassiveTypes: MINING |
| Heavy | Armor | V | Decreases damage from enemy bows by 2% per level. PvPTypes: DEFENSE; DEFENSE_PROJECTILE |
| Hellfire | Bow | V | Arrows turn into fireballs. PvP + PvETypes: SHOOT; SHOOT_MOB |
| Ice Aspect | Swords | III | A chance of causing the slowness effect on your enemy. PvP + PvETypes: ATTACK; ATTACK_MOB |
| Immolation | Swords | III | Set all mobs in radius on fire. PvETypes: ATTACK_MOB |
| Implants | Helmets | III | Chance to restore food every few seconds. Utility / PassiveTypes: REPEATING |
| Interrupt | Swords | II | Chance to give your enemy mining fatigue. PvP + PvETypes: ATTACK; ATTACK_MOB |
| Jelly Legs | Boots | III | Chance to negate fall damage. Environment / GeneralTypes: FALL_DAMAGE |
| Longbow | Bow | IV | Greatly increases damage dealt to enemy players that have a bow in their hands. PvPTypes: SHOOT |
| Lucky | Fishing Rod | III | Chance to increase luck while fishing. Utility / PassiveTypes: RIGHT_CLICK |
| Netherling | Swords | III | Double damage to mobs in Nether. PvETypes: ATTACK_MOB |
| Night Owl | Swords | III | Deal more damage to mobs at night. PvETypes: ATTACK_MOB |
| Obsidianshield | Armor | I | Gives permanent fire resistance. Utility / PassiveTypes: EFFECT_STATIC |
| Permafrost | Swords | V | Chance slow and bleed opponents. PvP + PvETypes: ATTACK; ATTACK_MOB |
| Piercing | Bows | V | Inflicts more damage. PvP + PvETypes: SHOOT; SHOOT_MOB |
| Planter | Hoes | III | Plant seeds in a 3×3 area by shift+right-clicking. Utility / PassiveTypes: RIGHT_CLICK |
| Plummet | Boots | III | Deal damage to nearby mobs when taking fall damage. Environment / GeneralTypes: FALL_DAMAGE |
| Potato Planter | Hoes | III | Plant potatoes in a 3×3 area by shift+right-clicking. Utility / PassiveTypes: RIGHT_CLICK |
| Ragdoll | Armor | IV | Chance to be pushed back when getting hit. PvP + PvETypes: DEFENSE; DEFENSE_MOB |
| Reinforced | Elytra | IV | Reduces damage dealt to you. PvP + PvETypes: DEFENSE; DEFENSE_MOB; DEFENSE_PROJECTILE |
| Safeguard | Armor | II | Chance to gain Damage Resistance when defending. PvP + PvETypes: DEFENSE; DEFENSE_MOB |
| Sharpness Hook | Fishing Rod | IX | Deal damage with the hook. PvP + PvETypes: HOOK_ENTITY |
| Shatter | Axes | IV | Chance to deal extra durability damage to all enemy armor with every attack. PvPTypes: ATTACK |
| Sniper | Bow | V | Headshots with bows deal double damage. PvP + PvETypes: SHOOT; SHOOT_MOB |
| Spirits | Armor | X | Chance to spawn guard blazes. PvPTypes: DEFENSE |
| Striker | Bow | III | Rain arrows over opponent. PvP + PvETypes: SHOOT; SHOOT_MOB |
| Swordsman | Armor | V | Chance to reduces incoming damage while wielding a sword by up to 22% at max level. PvP + PvETypes: DEFENSE; DEFENSE_MOB |
| Tank | Armor | IV | Chance to decreases damage from enemy axes by 2% per level. PvP + PvETypes: DEFENSE; DEFENSE_MOB |
| Timber | Axes | III | Chance to break a tree in one hit Utility / PassiveTypes: MINING |
| Trench | Pickaxes, Shovels | IX | Chance to break in 3×3 area. Utility / PassiveTypes: MINING |
| Tunnel | Pickaxes, Shovels | IX | Chance to dig tunnels and staircases in the direction you're facing. Utility / PassiveTypes: MINING |
Legendary Enchantments
37 enchantments| Enchantment | Applies To | Max | Description & Applicability |
|---|---|---|---|
| Abiding | Weapons | I | Weapons with this enchant become unbreakable PvP + PvETypes: ATTACK; ATTACK_MOB; SHOOT; SHOOT_MOB |
| Aqua | Boots | IV | Deal double damage while in water. PvP + PvETypes: ATTACK; ATTACK_MOB |
| Armored | Armor | IV | Decreases damage from enemy\nswords by 2% per level. PvPTypes: DEFENSE |
| Bait | Fishing Rod | III | Chance to receive double fishing drops. Utility / PassiveTypes: CATCH_FISH |
| Barbarian | Axes | IV | Chance to inflicts more axe damage. PvP + PvETypes: ATTACK; ATTACK_MOB |
| Beastslayer | Swords, Axes | IV | Increases damage dealt to Hostile Mobs. PvETypes: ATTACK_MOB |
| Blacksmith | Axe | V | Repair your weapon in exchange for dealing less damage. PvP + PvETypes: ATTACK; ATTACK_MOB |
| Chaos | Trident | V | Deal weakness and wither effects. PvP + PvETypes: SHOOT; SHOOT_MOB |
| Chunky | Chestplates | VI | Chance to receive less damage. PvP + PvETypes: DEFENSE; DEFENSE_MOB |
| Convulse | Boots | VI | Chance to throw your attackers into the air. PvP + PvETypes: DEFENSE; DEFENSE_MOB |
| Deadshot | Trident | V | Headshots with tridents deal double damage. PvP + PvETypes: SHOOT; SHOOT_MOB |
| Deranged | Swords | III | Strike lightning at nearby players. PvPTypes: ATTACK |
| Disarmor | Sword | VIII | Chance of unequipping random armor piece from your opponent. PvPTypes: ATTACK |
| Divert | Armor | V | Chance of poisoning opponent and gaining regeneration. PvP + PvETypes: DEFENSE; DEFENSE_MOB |
| Double Strike | Swords | III | A chance to strike twice. PvP + PvETypes: ATTACK; ATTACK_MOB |
| Fumble | Chestplate | III | Chance to explode enemy when hit by their arrows. PvPTypes: DEFENSE_PROJECTILE |
| Gears | Boots | III | Added speed when equipped. Utility / PassiveTypes: EFFECT_STATIC |
| Hardened | Armor | III | Chance to recover durability when damaged by players. PvPTypes: DEFENSE |
| Inflame | Axes | III | Set all players in radius on fire. PvPTypes: ATTACK |
| Inquisitive | Swords | IV | Chance to increase EXP drops from mobs. PvETypes: KILL_MOB |
| Judgement | Elytra | V | Chance of poisoning opponent and gaining regeneration. PvP + PvETypes: DEFENSE; DEFENSE_MOB |
| Kill Aura | Swords | V | Chance to kill multiple monsters in radius. PvETypes: ATTACK_MOB |
| Launch | Swords | III | Launch yourself by right-clicking. Utility / PassiveTypes: RIGHT_CLICK |
| Lava Walker | Boots | I | Walk on Lava. Utility / PassiveTypes: EFFECT_STATIC |
| Lifesteal | Swords | V | A chance to steal health when attacking. PvP + PvETypes: ATTACK; ATTACK_MOB |
| Lucid | Armor | III | Chance to cure blindness and gain night vision when hit. PvP + PvETypes: DEFENSE; DEFENSE_MOB |
| Overload | Armor | III | Unlocks additional hearts. Utility / PassiveTypes: EFFECT_STATIC |
| Patch | Armor | III | Chance to recover durability when damaged by mobs. PvETypes: DEFENSE_MOB |
| Rebound | Weapons | III | Gain some health back after kills. PvP + PvETypes: KILL_PLAYER; KILL_MOB |
| Slingshot | Elytra | III | Boost yourself into flight by right-clicking. Utility / PassiveTypes: RIGHT_CLICK |
| Strife | Trident | III | Increases Trident melee damage. PvP + PvETypes: ATTACK; ATTACK_MOB |
| Thunderlord | Weapons | III | Strike monsters with lightning every 3 consecutive hits. PvETypes: ATTACK_MOB |
| Turmoil | Armor | III | Chance to prevent opponents guards from spawning. PvPTypes: DEFENSE |
| Twinge | Trident | IV | Make your enemy bleed, if hit using melee attack. PvPTypes: ATTACK |
| Unholy | Armor | V | Defend with weakness and wither effects. PvPTypes: DEFENSE |
| Water Walker | Boots | I | Walk on Water. Utility / PassiveTypes: EFFECT_STATIC |
| Wings | Boots | I | Allows flying when worn. Utility / PassiveTypes: EFFECT_STATIC |